mutual information
Estimating Mutual Information for Discrete-Continuous Mixtures
Estimation of mutual information from observed samples is a basic primitive in machine learning, useful in several learning tasks including correlation mining, information bottleneck, Chow-Liu tree, and conditional independence testing in (causal) graphical models. While mutual information is a quantity well-defined for general probability spaces, estimators have been developed only in the special case of discrete or continuous pairs of random variables. Most of these estimators operate using the 3H -principle, i.e., by calculating the three (differential) entropies of X, Y and the pair (X,Y). However, in general mixture spaces, such individual entropies are not well defined, even though mutual information is. In this paper, we develop a novel estimator for estimating mutual information in discrete-continuous mixtures. We prove the consistency of this estimator theoretically as well as demonstrate its excellent empirical performance. This problem is relevant in a wide-array of applications, where some variables are discrete, some continuous, and others are a mixture between continuous and discrete components.
Information Theoretic Properties of Markov Random Fields, and their Algorithmic Applications
Markov random fields are a popular model for high-dimensional probability distributions. Over the years, many mathematical, statistical and algorithmic problems on them have been studied. Until recently, the only known algorithms for provably learning them relied on exhaustive search, correlation decay or various incoherence assumptions. Bresler gave an algorithm for learning general Ising models on bounded degree graphs. His approach was based on a structural result about mutual information in Ising models. Here we take a more conceptual approach to proving lower bounds on the mutual information.
Variational Information Maximization for Feature Selection
Feature selection is one of the most fundamental problems in machine learning. An extensive body of work on information-theoretic feature selection exists which is based on maximizing mutual information between subsets of features and class labels. Practical methods are forced to rely on approximations due to the difficulty of estimating mutual information. We demonstrate that approximations made by existing methods are based on unrealistic assumptions. We formulate a more flexible and general class of assumptions based on variational distributions and use them to tractably generate lower bounds for mutual information. These bounds define a novel information-theoretic framework for feature selection, which we prove to be optimal under tree graphical models with proper choice of variational distributions. Our experiments demonstrate that the proposed method strongly outperforms existing information-theoretic feature selection approaches.
Estimators for Multivariate Information Measures in General Probability Spaces
Information theoretic quantities play an important role in various settings in machine learning, including causality testing, structure inference in graphical models, time-series problems, feature selection as well as in providing privacy guarantees. A key quantity of interest is the mutual information and generalizations thereof, including conditional mutual information, multivariate mutual information, total correlation and directed information. While the aforementioned information quantities are well defined in arbitrary probability spaces, existing estimators employ a $\Sigma H$ method, which can only work in purely discrete space or purely continuous case since entropy (or differential entropy) is well defined only in that regime. In this paper, we define a general graph divergence measure ($\mathbb{GDM}$), generalizing the aforementioned information measures and we construct a novel estimator via a coupling trick that directly estimates these multivariate information measures using the Radon-Nikodym derivative. These estimators are proven to be consistent in a general setting which includes several cases where the existing estimators fail, thus providing the only known estimators for the following settings: (1) the data has some discrete and some continuous valued components (2) some (or all) of the components themselves are discrete-continuous \textit{mixtures} (3) the data is real-valued but does not have a joint density on the entire space, rather is supported on a low-dimensional manifold. We show that our proposed estimators significantly outperform known estimators on synthetic and real datasets.
Entropy and mutual information in models of deep neural networks
We examine a class of stochastic deep learning models with a tractable method to compute information-theoretic quantities. Our contributions are three-fold: (i) We show how entropies and mutual informations can be derived from heuristic statistical physics methods, under the assumption that weight matrices are independent and orthogonally-invariant. (ii) We extend particular cases in which this result is known to be rigorously exact by providing a proof for two-layers networks with Gaussian random weights, using the recently introduced adaptive interpolation method.
Learning to Share and Hide Intentions using Information Regularization
Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric information game with no such model or interaction. Our approach is to encourage an agent to reveal or hide their intentions using an information-theoretic regularizer. We consider both the mutual information between goal and action given state, as well as the mutual information between goal and state. We show how to stochastically optimize these regularizers in a way that is easy to integrate with policy gradient reinforcement learning. Finally, we demonstrate that cooperative (competitive) policies learned with our approach lead to more (less) reward for a second agent in two simple asymmetric information games.
- North America > United States > West Virginia > Monongalia County > Morgantown (0.04)
- North America > United States > Colorado (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- Europe > Hungary > Hajdú-Bihar County > Debrecen (0.04)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- North America > United States (0.14)
- Europe > Italy > Sardinia (0.04)
- Research Report > Experimental Study (1.00)
- Research Report > New Finding (0.93)
- Health & Medicine > Pharmaceuticals & Biotechnology (1.00)
- Health & Medicine > Therapeutic Area (0.68)
- Information Technology (0.68)
- Law (0.67)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Data Science > Data Mining (0.67)
- Information Technology > Artificial Intelligence > Machine Learning > Performance Analysis > Accuracy (0.67)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.46)